Jan 1, 2006
I made this for fun when working at ScubaMonkey Software, thus the play on words. Using proofreading markings came to me out of the blue and is one of my favorite elements to the image.
Jan 1, 2006
This is a personal piece that I created when playing in Photoshop.
Jan 1, 2005
I conceived, designed, modeled, rigged, and animated this low poly 3D character for ScubaMonkey Software. There are 1194 polys. The movie shows the animation sequence for the different behaviors in the game; attack 1, attack 2, idle, move, etc. This was my first 3D...
Jan 1, 2004
This was a semester-long, game design group-project during Spring 2004 at the University of Florida, made up of 3 classmates and myself. The Adobe Acrobat file is a low-res copy of the 88 page book that compiles the game images and content we created during the...
Jan 1, 2004
This is a desktop wallpaper made for dual monitors.